OUTLET WARHAMMER FANTASY ROLEPLAY 2 ED. HANDBOOK - GAME MASTER'S ALMANAC + SCREEN
The Game Master's Almanac is an invaluable supplement for every Game Master running adventures in the world of Warhammer. In addition to the Game Master's Screen, you will find a ready-made adventure scenario here, but above all a compilation of the most important tables from the Warhammer Rulebook. Thanks to it, you will avoid nervously flipping through the manual during the game.
Book condition: VG (Screen - VG) - Perfect interior, cover with clear shelf wear marks (light creases, detaching from the interior), minor abrasions on the Screen folds.
Box contents: - black and white softcover manual
- game master screen
The world in which the game takes place in WFRP is a pseudo-Germanic and declining world known from the Warhammer Fantasy Battle wargame. Being a game that focuses on individual characters rather than entire armies, WFRP shows much more detail of that world than its wargame counterpart. Player characters are most often inhabitants of a state called the Empire, a land located in the Old World, loosely based on the Holy Roman Empire. Other important lands of the Old World are Bretonnia based on medieval France and Arthurian legends, Kislev based on medieval Poland, Czechia and Russia, Estalia resembling Spain, and Tilea resembling Italy. The world of Warhammer Fantasy Roleplay is a “low fantasy” world (as opposed to “high fantasy” known from, for example, Forgotten Realms, Dragonlance, Earthdawn, and other popular worlds known from role-playing games). Chronologically, one could say that the world of WFRP is somewhat further along than other fantasy worlds - it is closer to the Renaissance in terms of technological and social development. Firearms are available (though expensive) and the advancing development of commerce is slowly displacing the power of the nobility. People commonly fear magic - and not without reason. Failures during spellcasting can cause terrible effects both for the mage and bystanders. Prolonged involvement with magical arts most often ends in madness. One of the most recognizable elements of the Warhammer world is Chaos. While the forces of Chaos in Warhammer Fantasy Battle are mainly depicted as terrible dark knights and beastmen, in Warhammer Fantasy Roleplay it is an internal threat to entire societies. Secret cults nest in every layer of society and try to destroy social order, thereby achieving their own dark benefits. Mutants live in forests surrounding larger cities while Skaven dig tunnels beneath them.
Game Master’s Almanac is an invaluable supplement for every Game Master running adventures in the Warhammer world. Besides the Game Master Screen, you will find here a ready adventure scenario, but above all a compilation of the most important tables from the Warhammer Rulebook. Thanks to it, you will avoid nervously flipping through the manual during the game. The supplement includes, among others:
- Game Master Screen with over 20 most important tables useful during gameplay and a wonderful illustration by Geoff Taylor.
- Handy Combat Organizer, where you can record the most important information such as the Initiative value of fighting characters, damage dealt, fired projectiles, etc.
- Non-Player Character Cards, on which you can write down the stats of all characters that players will meet during the adventure before the game.
- Equipment Magazine - a compilation of all equipment and services tables available in the Old World, included in the Rulebook.
- A list of spells from the tradition of sorcery magic and their terrifying side effects.
- Description of buildings and built-up areas that can be seen in the Old World, including interior plans and an example village description.
- A ready introductory adventure.
- 4 prepared characters, allowing players to start the game immediately!