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Warhammer FRP Handbook - The Archlich's Temptation Hardcover

$26.70

14 "The Archlich's Temptation" is more than an adventure, even more than a regional description and the seed of a campaign. It is a treasure trove of knowledge about an ancient civilization, forgotten tombs, and terrifying rulers, forever engulfed in undead slumber. Are you alert, clever, and brave enough to face the ancient power of the sleeping kings? Can you resist the archlich's temptation?

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Warhammer FRP Handbook - The Archlich's Temptation Hardcover

14 "The Archlich's Temptation" is more than an adventure, even more than a regional description and the seed of a campaign. It is a treasure trove of knowledge about an ancient civilization, forgotten tombs, and terrifying rulers, forever engulfed in undead slumber. Are you alert, clever, and brave enough to face the ancient power of the sleeping kings? Can you resist the archlich's temptation?

Will you resist the temptation?


Far from the great cities of the Empire and the castles of proud Bretonnian knights, even beyond the feuding, gold- and deceit-ruled city-states of Tilea, lies a land where an ordinary mercenary can become king one day and die miserably from a treacherous blow the next. These are the Border Principalities, the Kingdoms of Renegades – ruled by many and by none. These are lands of constant wars, fierce battles over scraps of barren lands, intrigues fueled only by ambition and lust for power. It has been so for centuries, but now a new threat awakens from an ancient slumber. It is Karitamen the Death Scarab, an archlich and one of the legendary Kings of the Catacombs. Locked in his sarcophagus, he haunts the dreams and nightmares of princes from nearby castles through sorcerous power, slowly turning them into slaves. Soon the Death Scarab will once again take rule over his kingdom.
“The Temptation of the Archlich” is an adventure set in the dangerous lands of the Border Principalities. Besides a detailed scenario, the supplement also contains:

  • Descriptions of the rulers of the surrounding lands, including their plans, ambitions, and the dangers they must face.
  • Numerous ideas and short scenarios, playable as separate adventures or linked into a longer campaign.
  • Information about the ancient Empire of Nehekhara, including the divine pantheon of this ancient land.
  • A detailed description of the archlich’s tomb, filled with nightmarish guardians and ordinary and magical traps that will strike fear into the heart of even the bravest explorer.
  • A description of the archlich Karitamen, including his ambitions and intrigues that go beyond the scope of this supplement.
  • Terrible curses, including the terrifying Curse of a Thousand Whips.
  • Rules for creating, setting, and detecting traps, as well as many sample traps ready to use.
  • New diseases, including the breath of death.
  • New, even more terrifying monsters: runic guardians, skeletal guards, ushabti, and dreadful imprisoned ones.


“The Temptation of the Archlich” is more than an adventure, more even than a regional description and the seed of a campaign. It is a treasury of knowledge about an ancient civilization, forgotten tombs, and terrifying rulers, forever trapped in undead slumber. Are you alert, clever, and brave enough to face the ancient power of the sleeping kings? Will you be able to resist the temptation of the archlich?
Are you ready for life after death?


Warning! This is not a standalone game! WFRP Rulebook ED2 is required to play.

Check free additional materials for this system: ADDITIONS

Read the article about character creation: HERE

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