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DND Handbook Set - Mythic Odysseys of Theros + Dungeon Of The Mad Mage + Eberron Rising From The Last War ENG

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A set of three rulebooks for the game Dungeons & Dragons: Mythic Odysseys of Theros, Dungeon Of The Mad Mage, and Eberron Rising From The Last War. Rulebooks in English.

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DND Handbook Set - Mythic Odysseys of Theros + Dungeon Of The Mad Mage + Eberron Rising From The Last War ENG

A set of three rulebooks for the game Dungeons & Dragons: Mythic Odysseys of Theros, Dungeon Of The Mad Mage, and Eberron Rising From The Last War. Rulebooks in English.

Play Dungeons & Dragons in the Magic: The Gathering world of Theros-a realm shaped by the wrath of gods and the deeds of heroes, where champions vie for immortal favor and a place among legends.
The world’s most popular roleplaying game meets the world’s most popular trading card game in this campaign sourcebook, detailing the Magic: The Gathering world of Theros for use in Dungeons & Dragons.
Legends walk the lands of Theros, a realm shaped by deities and the deeds of heroes. From the temples of omen-speaking oracles to the five realms of the Underworld, the champions of the gods vie for immortal favor and a place among the world’s living myths.
Choose a supernatural gift that sets you on the path of destiny, align yourself with one of Theros’s fifteen gods, then carve a tale of odysseys and ordeals across the domains of mortals, gods, and the dead.
What legends will you challenge - mighty heroes, inevitable prophecies, or titans imprisoned by the gods? Where will destiny and immortal schemes lead you? And what tales will you leave behind, celebrated in the pantheon of myths and writ among the eternal stars?
Dungeons & Dragons: Mythic Odysseys of Theros features:

  • Receive a supernatural gift from the gods, a set of special traits that mark your character for greatness.
  • Select one of the new races for your character - such mythic peoples as the leonin or a satyr.
  • New subclasses include the Bard’s College of Eloquence, masters of oratory: and the Paladin’s Oath of Glory, an affirmation of destiny laid out for you by divine providence.
  • Encounter mythic monsters, creatures whose power and renown are such that their names are truly living myths. More than simply legendary, these creatures have abilities that will create a challenge fit for the gods.
  • Wield god-weapons, signature items of the gods that allow your character to stand apart from other heroes. These can be a gift from your deity or perhaps you boldly stole it from them in a bid for ultimate power.

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D&D 5.0: Waterdeep - Dungeon of the Mad Mage adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home.

Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care! In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers.
Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries - to what end is a constant source of speculation and concern.

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D&D 5.0: Eberron - Rising from the Last War provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron - a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age, or will the shadow of war descend once again?Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game.

  • Meld magic and invention to craft objects of wonder as an artificer - the first official class to be released for fifth edition D&D since the Player’s Handbook
  • Enter the world of Eberron in a 1st-level adventure set in Sharn, the City of Towers
  • Dive straight into your pulp adventures with easy-to-use locations, complete with maps of train cars, battle-scarred fortresses, and fallen warforged colossi
  • Explore Sharn, a city of skyscrapers, airships, and intrigue and a crossroads for the world’s war-ravaged peoples
  • Flesh out your characters with a new D&D game element called a group patron - a background for your whole party
  • Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook
  • Confront horrific monsters born from the world’s devastating wars
  • Prepare to venture into the Mournland, a mist-cloaked, corpse-littered land twisted by magic

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Dungeons & Dragons is a simple but deep in its structure system, whose possibilities accumulated in thick manuals are discovered gradually.

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Yes, we regularly offer pre-orders for popular new releases. Details can be found on our website in the section. See offer

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