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Call of Cthulhu 7th Ed. War Myths Handbook

$56.10

Stand to fight on two fronts

Madness and insanity. War itself is madness and insanity: we told ourselves it couldn't get any worse. We were wrong. It turned out that we found ourselves between a rock and a hard place, surrounded on one side by human cruelty, and on the other attacked by something that shouldn't even exist. Transport yourself to the time of wartime turmoil to stand and fight on two fronts: you will face not only human cruelty but also the terrifying indifference of the myths of Cthulhu. Discover the reality of World War II from the perspective of Conspirators (civilians, partisans, and soldiers), who slowly uncover that beyond the terrible war, other, darker forces are at work in Poland and around the world.

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7
Availability
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Size
A4
Language
Polish
Cover
Hard
Edition
Colorful
Number of sides
280
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Call of Cthulhu 7th Ed. War Myths Handbook

Stand to fight on two fronts

Madness and insanity. War itself is madness and insanity: we told ourselves it couldn't get any worse. We were wrong. It turned out that we found ourselves between a rock and a hard place, surrounded on one side by human cruelty, and on the other attacked by something that shouldn't even exist. Transport yourself to the time of wartime turmoil to stand and fight on two fronts: you will face not only human cruelty but also the terrifying indifference of the myths of Cthulhu. Discover the reality of World War II from the perspective of Conspirators (civilians, partisans, and soldiers), who slowly uncover that beyond the terrible war, other, darker forces are at work in Poland and around the world.
In War Myths you will find:
  • A description of the reality of World War II and the occupation realities in Poland: all created with the participation of historians.
  • New professions, archetypes, skills, and tables of weapons and equipment that will often save your life during dangerous missions.
  • Cthulhu Myths in a new — but as always terrifying — form.
  • Instructions for transforming Investigators into Conspirators and creating your own conspiracy cell.
  • Dozens of tips for players and Keepers, also for playing in a pulp style.
  • A separate, extensive chapter on creating scenarios and campaigns in any period of World War II.
  • A completely new, clear layout that will be found in all manuals in this series.
Four ready-to-run scenarios: Sanatorium, Quiet Village, Heart of Stone, Towers of Falkenburg.
  • Sanatorium – The scenario begins with the task of surveilling a convalescence center that the Germans are building in the nearby mountains. Official information has little to do with the truth – on site, a strange structure of metal antennas of unknown purpose is being built. Meanwhile, the forest that is supposed to become the sanatorium park hides a grim secret dating back to the previous century…
  • Quiet Village – Conspirators get onto the construction site of the auxiliary Wolf's Lair, Hitler's headquarters. Using false identities, they are to obtain bunker plans. Meanwhile, the local community does everything to sabotage the construction. Not everything is as it seems at first glance, and one wrong word or action can lead to unimaginable tragedy.
  • Heart of Stone – A small unit of the Home Army, to which the Conspirators belong, receives a new task. Under strange circumstances, a Gestapo officer recently recruited as a Home Army informant dies. The Germans accuse "Polish bandits" of the attack and announce retaliatory actions. The Conspirators must act; too many questions remain without clear answers. In the final analysis, does one really have to decide what is the lesser and what is the greater evil?
  • Towers of Falkenburg – The scenario takes place by Lake Krosino, near Złocieniec (Falkenburg), where the Nazis built Ordensburg Krosinsee. The Germans do not know that right under their noses the Conspirators – Polish hawks – have also nested, closely observing how to damage the German war machine. The open structure of the Towers of Falkenburg allows for the creation of a multi-threaded campaign taking place in the subsequent years of World War II.
To play War Myths you only need the Keeper's Book (or additionally Pulp Cthulhu if you prefer gameplay in that setting). The supplement is part of The Darkest Hour series but does not require owning or knowing the manuals from this line. It can also be freely combined with them.

Check free additional materials for this system: ADDITIONS

Read the article about character creation: HERE

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